Three.js Skill

Build immersive 3D web experiences with WebGL/WebGPU. Production-ready scenes, animations, and interactive graphics.

Just Ask Claude To…

"Create an interactive 3D product configurator with orbit controls and material swapping"
"Build a particle system with 10,000 stars and camera movement through space"
"Design a GLTF model viewer with post-processing bloom and realistic lighting"
"Create an animated 3D globe showing data points with raycasting interaction"
"Build a physics-based scene with falling objects and collision detection"
"Design a shader-based water surface with reflections and animated waves"
"Create a VR-ready scene with hand tracking and teleportation controls"

What You’ll Get

  • Working 3D scenes with optimized rendering, cameras, and lighting setups
  • Interactive experiences using raycasting, controls, and animations
  • Performance-tuned code with instancing, LOD, and frustum culling
  • Advanced effects like post-processing, custom shaders, and physics integration

Supported Stacks

RendererFeaturesIntegrationPerformance
WebGL, WebGPUScenes, cameras, lights, materials, geometries, animationsReact Three Fiber, vanilla JS, TypeScriptInstancing, LOD, batching, compute shaders

Common Use Cases

Product Configurator

Who: E-commerce developer

"Build a 3D car configurator with color picker, wheel options, and interior materials. Load GLTF model, add orbit controls, and update materials on button click. Include environment map for realistic reflections."

Data Visualization

Who: Analytics team

"Create a 3D bar chart from JSON data with animated growth on load. Add axis labels, hover tooltips using raycasting, and orbit camera controls. Use instanced geometry for performance."

Game Prototype

Who: Indie game developer

"Build a third-person character controller with physics-based movement. Load animated GLTF character, implement keyboard controls, add collision detection with Rapier physics, and camera follow."

Marketing Landing

Who: Creative agency

"Design a hero section with floating geometric shapes, animated camera path, and scroll-triggered interactions. Add bloom post-processing, gradient materials, and smooth transitions between scenes."

AR Experience

Who: Museum curator

"Create a WebXR artifact viewer that places 3D models in real space using AR. Load GLTF scan, add touch rotation, scale controls, and lighting that matches device camera environment."

Pro Tips

  • Start simple: Scene + camera + renderer + lights + object. Test early, add complexity incrementally.
  • Optimize from start: Use instancing for repeated objects, enable frustum culling, monitor draw calls.
  • Light strategically: Ambient + directional/spot. Shadows are expensive—use sparingly.
  • GLTF over others: Compressed, optimized, supports PBR. Use Draco compression for meshes.
  • Post-processing last: Performance cost. Use EffectComposer only when needed.
  • WebGPU when ready: Faster compute, better performance. Fallback to WebGL for compatibility.

Not activating? Say: “Use threejs skill to build this 3D scene”

Key Takeaway

Three.js transforms complex 3D graphics into browser-native experiences. Load models, add interactions, optimize performance, then layer advanced effects. Start with core rendering loop, scale to physics, shaders, and VR.